Tilt the board and guide the ball through the maze using arrow keys. There are different tiles ahead: buttons, doors, spikes and portals. Try reaching the finish as fast as you can.

The game is made for New Year, New Skills Game Jam.

Controls

  • Arrow keys or W/A/S/D to tilt the world
  • R to restart current level

Feedback

If you have any suggestions or ideas, issues to report or share your experience or your best time of a challenging level, please do so in the Comments section below.

Credits

Made with Godot Engine and following assets:

Download

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Click download now to get access to the following files:

TiltYourWay_Windows.zip 27 MB
TiltYourWay_Mac.zip 49 MB
TiltYourWay_Linux.zip 24 MB

Comments

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(+1)

This is a really solid entry! It has very nice UI, a good visual style with pleasing colors, and feels fairly responsive. Nice work!


Some feedback:

- A more unique background might help the game develop a more distinct visual identity! I could tell it was just the default Godot empty scene background as soon as I launched it.

- I found it very difficult to orient myself to what was "flat" with respect to the ball rolling. This made things on the "keep it steady" level a little tricky.


The puzzles were, in my opinion, very well designed. I think you should be really happy with this project :)

Yes, the background is default, it had lower priority in my list; if i had more time, i would probably added more levels after the tutorial, that is just so little considering the fact i made those nodes and Godot editor allows to basically create them in it (no additional tool needed). Also some twitching of the ball when you tilt the floor, and it just starts a bit jumping; i had ideas to try to make some tweaks, but there were more priority tasks (like ui). I also planned some kind of leaderboard, at lease a place where you can see all best times – didn’t made in time. Probably if jam was 2 weeks (instead of one), the project would have more work done :)

Thank you for the feedback!

(+1)

No problem! Yeah, what you did was great I think it was the right move to prioritize what you did. I definitely echo the sentiment of "if only it was 2 weeks" because, while my team was happy with our project, we know it could have been so much more given 2 weeks! Wishing you all the best in your future game dev endeavors :)